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Halloween Pumpkin

Yearly Halloween case study. 2018

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Every year I tend to deliver a short animation for Halloween. 2018 was featured with iconic and traditional scary pumpkin.

In 2018 I decided to go classic. Iconic scary pumpkin carved face.

This was the first year I started integrating Houdini into the workflow. The speed of simulations was shocking and I use it constantly since then.

Regular shading, animation, lighting. No fancy rigs, just pose-morph for the laughing action.
Compositing is quite simple too.

The scene seem to be liked by many, and as such a likeable video I decided to walk through it in more details in one of my "Late night CG talks" episode. If you fancy, have a look: